Puppetshop is a Rigging and Animation plugin for 3dsmax 8 (or higher).
It offers a unique blend of easy to use animator tools, while keeping the ‘backdoor’ open for technical directors.
Puppetshop has been used extensively in game and film productions.
ADVANTAGES
# Puppetshop removes a lot of the technical headaches from the rigging process
# Save countless hours by not having to rig the same types of skeletons over and over
# All creatures, human (biped) or otherwise are handled the exact same way
# Puppetshop is tightly integrated into 3dsmax, animators will feel at home instantly
# Preview animation blends before wasting programmer time to implement it in-game
# Take previously made animations and tweak them by using layered animation
# Prevent human rigging errors: puppetshop automates the entire process via scripting
# Animators cannot break rigs (i.e. un-linking, overwritting controllers or deleting parts of the rig)
# Technical directors can alter rigs when needed
# Puppetshop has been succesfully exported to engines such as Unreal3 and Granny
# Take your animation to other applications via BVH
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One Response for "Puppetshop v3.29 for 3ds Max"
yeeeeeeeehaaaaaarrrrrr !” puppetshop fuckin ROCKS !
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